do you know? Meng Meng’s “Pac-Man” was VR as early as 20 years ago.

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Remember this "Pacman"?

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I believe that after 70, 80, or even 60, I have been exposed to this simple, easy-to-play, fun-filled game by Nanmeng Palace in the simple "red and white" and "small bully". .

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You may have been obsessed all day by manipulating the yellow-yellow, slightly cute little mouth to eat every bean on the ground, fascinated by the plain and slightly pixelated picture and sound effects...

It may have been troubled by being chased by monsters and monsters, and there is no way to go to heaven. And after many years you may also know that these four goods actually have their own names...!?

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More likely, you are constantly tempted by the fruit in the corner, imagining the pleasure of "turning over to be the master" after eating, trying to go through the maze over and over again, but in exchange for the rather frustrating death sound...

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In the daytime, Pac-Man has been in existence for thirty-six years since its birth. It is estimated that many people who have contacted him at the beginning, not only can children play soy sauce, but children of children may learn to fly.

In fact, the Pac-Man himself is growing up. Players who have not touched the console game may not know. The simple little "mouth" has evolved into this way...

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But what more people don't know is that as early as 1996, Pac-Man had also tried a "VR" - the US Virtuality company was authorized by the South Dream Palace to develop this Pac-Man VR. !

But of course, we can't expect too much from the technology of 1996. Maybe your VR Pac-Man is like this...

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But in fact, it is like this... Well, it’s all blue, it’s very melancholic. Is there a wood? This sad little eyes...

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What is the sacredness of Virtuality? It was one of the companies that was inspired by the VR tide in the early 1990s and wanted to make a fortune. Look at the ad below, don't tell you that it was taken in the 1990s. Do you think it was taken this year?

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Perhaps many people don't know that there was a wave of VR in the 1990s. Even Nintendo, which produced Mario, has come up with the Virtual Boy. It has always been regarded as the old black history...

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This thing can be regarded as the earliest VR game helmet. It can be seen that the old idea is still very advanced, but of course, the limitation of technology leads to the fact that this thing cannot be successful. It is called the “spraying god” by the famous American YouTube anchor. "The Angry Game Silly X" spit out: "one of the most slag designs in the history of invention."

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Where is the slag? This thing is basically a game screen that is red and smashed in front of the player's eyes. There is neither immersion nor fun, and it is conceivable that it will cause extreme vision. The great lethality...so its failure can be imagined and is considered to be the reason why Nintendo has been cautious about the VR field.

For example, the picture below, can you recognize that this product is Mario!?

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The book goes back to the same, and like Nintendo, Virtuality's ideas are also very advanced. They actually foresee the VR's offline experience store model in advance, so the main products are all such large game consoles in the arcade hall...

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There is such a thing...

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Such……

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There is such a thing...

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After reading these games, I can imagine that the peas will be like that.


However, this oldest "VR Pac-Man" is still "the ugly, all-in-one", the player can indeed enter the real 3D maze, can also observe, move around, avoid ghosts.

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Of course, the beans on the ground and the fruits in the corner are also a little less...

Some of today's VR features have also been implemented in this game, such as players can stand up to see a little higher, or sit down to achieve the squatting action...

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What's even more embarrassing is that the game can be online... Players can hit high scores with friends, which was quite creative in the past.

However, in addition to the number of frames that are unsightly, card-to-touch slides, the biggest problem is that it is too expensive! Players need to spend five dollars to experience nearly five minutes, equal to one minute and one dollar - in 1996 The dollar, that is still quite valuable.

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Despite this and other problems, this game is the first to create a VR Pac-Man, and it is also the most successful product of Virtuality, and more importantly, it is inspired by today's games.

Next, please come to our second protagonist today! A new generation of Pac-Mans developed by Miibox Touch on the Cardboard VR platform!

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The person with the sharp eye may have seen it. This is just the "Pac-Man VR" in our mind. Needless to say, just look at its pixel-style picture and familiar sound effects to know that this Pac-Man has brought the player back to childhood.


Compared to the 96 version of Pac-Man VR, the progress of this game is naturally all-round - more optimized images, better details, higher frames...

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Players can use the dial on the right side of the Cardboard to control their own viewing angle, and can also move back and forth while turning. The scoreboard in the game allows you to understand that you have a few beans left to eat and a few fruits to lick.

Although technically earth-shaking, the 96 version of Pac-Man VR is still very valuable. Miibox said that they also refer to the previous version when doing this game, so let us remember it...

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In fact, there is a game that is familiar to the 80s and is also VR. Not long ago, it is "Ducking Duck"!

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Remember this light gun that is always invisible?

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Remember the hyena that laughed at you without a duck?

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In addition, minesweeping has recently announced VR.

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It is conceivable that many of our childhood memories may be more and more "rematched" with us in the VR/AR world...

With Nintendo putting Mario on the iPhone and the mysterious host NX getting closer and closer to the official announcement, we may soon see Mario, Dajingang and Galaxy fighters appear in VR!

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