When 150,000 new users are crowded in a day, the server of "Boundary: Zero" can't be eaten, and the players who flood into the QQ group let the operating colleagues have to work overtime. This is a grand event that the game development team has never encountered before. It should be known that this indie game launched in December 2015 was only 8,000 players after 7 months.
On July 19th, the development team conducted emergency maintenance of the server. On July 20th, the team issued a Weibo: "The users of "Wounds and Zeros" have changed from thousands of people last week to 300,000 now, which is totally unexpected."
China's independent AR game "Boundary: Zero", suddenly fire!
"Boundary: Zero"
From 8,000 to 700,000
Let the "Wounds and Zeros" fire up is the east wind of "Pokemon GO". At the beginning of July, on the 20th anniversary of the birth of Pokemon, Nintendo’s high-profile mobile AR game Pokemon GO was finally launched, and it quickly became popular around the world. "Pokemon GO" is a long-term future in China, and the Chinese players who are looking forward to seeing are "City Elf Go", "Shan Hai Jing Go" and the rumored "Catch the Demon Go".
As an indie game, "Boundary·Zero" was discovered by the players because of the higher game quality. The Xiaomi App Store rarely recommended for free for 5 days in a row, and the "Boundary·Zero" even once reached the top of the game list. The game's main creator, Yang Jun, revealed to the black cricket net that there are currently more than 700,000 players in the "Wounds of the World".
"Boundary: Zero" is a game based on LBS (geographic-based service) gameplay. Users need to pick up their mobile phones and go outdoors to find lost ruins. In the background of the story set by the game, after the end of the world, the player becomes a survivor and needs to find the lost remains and unlock them to save the world.
"Boundary: Zero" | Image Source: Shannhorst Level Battleship
What kind of game is this? Players are in the "cosm center" from the beginning, searching for lost vestiges within a certain range, they need to go to the indicated location to unlock the ruins. There are a total of 49 relics in "Boundary: Zero", which together form a story. The ruins are full of tribute to the classic games. Some of the relics are like Ada's triangle hats in Monument Valley. Some of the relics are clearly the shovel in My World, and the description is “Dedicated to creating The most beautiful mosaic."
The price of tribute
The tribute to the classic game is the development team's feelings. Yang Jun sprouted the idea of ​​playing games in junior high school. When he was studying at the School of Computer Science, Wuhan University of Technology, he and several students participated in several LBS-related projects and finalized the goal of creating an LBS game. In November 2014, four main founders registered Wuhan Yixingren Technology Education Co., Ltd. and started the operation. At the time, the "predecessor" they chose was "Ingress." The game was produced by Niantic, who participated in the development of Pokemon GO, and is the pioneer of LBS games.
"Ingress" has more than one million active players in about 4,000 communities around the world. Players from different camps need to move in the real world to occupy their own buildings and occupy buildings marked as "spots". After careful study, Yang Jun and others found that the style and gameplay of Ingress may not be suitable for the Chinese market. After successively negating several programs and conducting exploration and trial and error, they made a decision on the current setting of "Boundary: Zero".
Project design draft
At the beginning, the game's settings were not so "post-shake", a little Japanese style, and the English name "WENT: Went EN Tesseract". Today's setting is the simplest version. Yang Jun wants to do it first and slowly accumulate experience. When LBS and AR really get up, the team has the power to participate in the market.
In general, indie game developers have independent ideas, special designs, and distinctive games. Of course, they also hope to succeed. Like other independent game developers in China, the Pedestrian team is also facing financial pressure. Because there is no promotion funds and channels, users of "Boundary: Zero" can only rely on natural growth. Yang Jun told the black 匣 [WeChat public number: heixvr] that in March and April of 2016, the team was really not happy, and everyone even prepared their resume.
From zero to one
Later, they got the outsourcing project of Wuhan Metro, suspended the game development, completed the project in three months, and accumulated the next game development funds. The story that follows is the enthusiasm of "Pokemon GO" and "Boundary: Zero". “Live†seems to be no longer a problem, but the issue of the number has become the new sword of the pedestrian team.
Game setting development
In July 2016, the State Administration of Radio, Film and Television responded to the new rules of the edition. The game without the version number is determined to be off the shelf. As an independent game, "Boundary: Zero" has no qualification application number, and the next frame seems to have become inevitable. New players searching for this game on the Android game platform have already seen the notice: "The game official will be officially released on October 1 due to some reasons, please let the player know."
After the "Boundary: Zero" fire, some players spontaneously recommended the game tour of the Netease game. In terms of game quality, the game was found to meet the recommended standards, and the user evaluation was relatively high. The user and the user also liked it very much, and they contacted the Yixing team. Now, the tour will provide support for the version number, technology, promotion resources, etc., and will also launch a paid version of "Boundary: Zero".
"Boundary: Zero"
In the first seven relics of "The World: Zero", the masters show some of the history of the line from the perspective of biology. For example, the flower of the beginning is the creature left behind at the beginning of the creation, representing the original worship of natural forces. "Life occupies a pivotal position in a world. The world has opened its journey in the awe of human beings. This is a great vocabulary. It is the beginning and the end of everything."
In the future, Yihang people hope to become the largest LBS+AR game developer in China. They are working on a new work, "Boundary: Legacy," which is expected to be launched in eight months, adding many new ways to play. Yang Jun said to the black scorpion, "There is no homonym, there is no 2,345, and we have to make the "Boundary" into a series of IP."
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