The value of the game ui teacher has risen in recent years, and many people are eager to move for it, but before that, let's first understand the relevant situation of this industry! This is ready for nothing!

Text / Orange Figure / Collected from the network

What is the game UI? Game UI designers need to practice, I heard that this is similar to art? Besides, even if it is practiced, it is not for marrying clothes for others. How to draw game scenes and characters is important and eye-catching. (; ¬ _ ¬) amount ... Sao years, in fact, things are sauce purple, Rong Xiaobian I quickly come to -


Question 1: What is the game UI?

UI, ie user interface design, game UI, is naturally a game-related interface design. In the past, when you played the game, you might pay more attention to the beautiful scene, the personality set or the cool gameplay, the plot, etc. It is better to open the game you played before, from entering the game login interface to the operation. The interface, buttons, skill flags, and even some game props are actually in the category of game UI. It can be said that you are dealing with the UI most of the time while playing the game. It is like a guide to enter the virtual world, let you play small monsters smoothly inside; conversely, if the leader is "very bad direction" and poor performance, then you don't want to play well in the game! (Game UI Junshen Time: Know how important I am, um!)

Question 2: What is the industry situation of the game UI?

And, are you making it? Due to the rapid growth of the mobile game industry in recent years, the value of the game UI teacher has risen and become a high-paying upstart in the design circle, and the top-level gold-absorbing profession in UI design. According to the reliable salary data, the annual salary of UI design work is 10W~15W, the experienced person reaches 20W, the senior is higher, and the game UI designer is the most scarce resource among them.

It is regrettable that although the current development of the game industry is in full swing, but because the game UI started late in the country, the growth speed and quality of talents are far from meeting the demand. In order to prevent the meat from flying to the mouth, some enterprises are inevitably homogenized and plagiarized.

However, this does not mean that you can make a lot of money in this industry. Under the constant shuffling of the industry, the next stage of the market will inevitably put higher demands on game designers. Therefore, the cultivation of this skill as soon as possible can better help you to be invincible in the rivers and lakes. (Game UI Jun: The improvement of many skills is actually a matter of time. You are one year earlier than others. As long as you keep working hard during this period, you will always have a year away from the people behind you.)

Question 3: What is the development prospect of the game UI?

Some children's shoes will be worried about it - now the hot job, maybe when it will become unpopular, such an example is not without. When I have worked hard to learn, but I can't find a job, what should I do?

In fact, the game UI is a diversified development position, mainly for management and expert. Because the game UI teacher needs to understand the operation of the entire game, from the initial planning to the design of the intermediate interface, to the later implementation of the program, they must participate. This also provides a good precondition for becoming a company manager, such as the game master. Even if you leave the development line in the future, you can be a teacher and pass on your lifelong learning. So, the game UI designer is a career worthy of your life! Oye~

I made a big push and I finally got to the point -

How to become a good game UI designer?



(1) Understand the game and user needs

As mentioned earlier, the key role of the game UI is to allow players to play smoothly (ie, a good user experience), so the ease of use and usability of the game interface is always the first, everything in the design. Be considered from the perspective of the player.

But how do you know if your interface is good or not available? Maybe you will say that this can be professionally trained. That's right, but there is always a difference between theoretical knowledge and personal experience. The best way is to play the game yourself. Only by experiencing and understanding the whole process of the game can you know more exactly where the user is concerned. Moreover, it is necessary to experience a variety of styles of games and to understand different user groups, so that you can handle the design of various games in the future.


Blue Pencil UI Course Advantage

(2) Solid design ability and aesthetic quality

In the game UI design, the user experience is the ease of use of the function, which is undoubtedly a key issue that has been repeatedly emphasized. On the basis of this, we must also consider the aesthetics of game design, that is, the problem of good or bad. Because the player also wants to enjoy the sensory enjoyment from the game while playing the game, the requirements for vision and creativity are more critical than the average software user.


Blue Pencil UI Course Advantage

These put forward high requirements for the design and art of game UI designers. Therefore, if you don't want to be burned by your boss, you need to have the necessary graphic design and hand-painting skills. Among them, graphic design capabilities include software operation capabilities (such as PS, Illustrator, Indesign and other software), font design, color application skills.

Here is an example of the ability to use color.

Children's shoes with a design basis know that people's first impressions of a design work are often obtained through color, which is closely related to people's physiological and psychological reactions. It can be said that the importance of color communication in the elements (text, graphics, color) contained in visual communication is the primary position.

For example, in some chess games, we usually use blue or green as the main color, because these two colors are not easy to cause visual fatigue. Then we need to determine the secondary and complementary tones to make the picture change.

Increasing the brightness and saturation of the main color will increase the richness and layering of the interface; and the complementary color is usually applied to materials that need to alert the player. The use of color can be well divided into the game area, the control operation area and the game information area, so that the player can see at a glance.

The graphic design ability is easy to understand, so why does the game UI still have hand-painting capabilities? Isn't the UI a dot icon or something? And those gadgets are done in minutes. If you think so, you can only show that you are too young too naïve. Let’s listen to the true voice of front-end game UI designers.


【Case number one】

On the game UI to draw how much Dongdong, please see the picture:

Needless to say, various interfaces...


Various icons are also indispensable...


Some players may have a small detail at a glance, but the UI has to kill N brain cells for this purpose, change the N version...



[Case 2]


"Do you see the cracks under the human foot?

Do you know those few? I changed the cracks for an afternoon.

What?! You said why?!

Because the company will ask for a small piece of stone on this side, the crack will be reduced by one. The crack will increase by one...

Like this requirement, I changed the image on the map by a few pixels..."


Please allow Xiaobian to silently feel the game UI designer for two seconds... See here, I think everyone must understand that the game UI designer needs to have solid graphic design ability and hand-painting ability. Of course, the psychological endurance is also strong enough, otherwise it really can't stand this kind of abuse. Here also give some children's shoes a wake-up: Do not look at a professional high salary to go to Liza, you have to figure out whether you really love this profession, whether you have suffered all kinds of abuse.

(3) Good communication and coordination ability

Everyone knows that the completion of a game often requires the cooperation of a team, so that communication and coordination between the various positions is indispensable.

Here, we need to understand the design process of the game UI:


From the above picture we can know that the main interface of the game UI is game planning and programmers. How to determine the theme of the interface? Of course, instead of shutting yourself in a dark room, you can draw your head and draw it. You need to go to the planning and find out a series of questions about what he is playing, what to play, how to play, and how to play. This way, you can determine the style theme and color scheme of the game. Don't underestimate this step. This is definitely an important issue that determines whether your design will be more effective and less effective.

When you design the interface, it is time to communicate with the program. During this time, you will continue to communicate with them, cut the map according to the programmer's requirements, and strive to minimize the capacity of the pictures within the software. Please believe that maintaining a good relationship with them will definitely make you suffer less abuse!


Can you become an excellent game UI designer by meeting the above three requirements? The answer of course is: NO! Here is just a list of the essential qualities of a good game UI teacher, and there is a fundamental difference between doing it and doing it well. The advancement of any skill requires a long time to accumulate and summarize.

I wish you could become a game UI designer with ingenuity! I am optimistic about you, Sao Year! ٩(๑❛ᴗ❛๑)۶


"Divine Comedy" "Aurora World" "Super League" is a senior game UI designer sitting in the town, making your dreams come true!

(Click on the image below to see details)


Instructor: Wang Ruhua

Blue pencil advanced game UI design speaker; senior game UI designer.

The current game UI designer of Mutual Love Interactive Technology Co., Ltd. has rich work experience, and is involved in the fields of game UI, original painting, art, model, etc., familiar with the workflow system of the whole industry of game UI, and can provide the most in teaching. Comprehensive knowledge system education and guidance closest to actual work.

Practical experience:

He has participated in the UI production of the game "Divine Comedy", End Tour "Aurora World", "Sushi" Elimination Game, 3D Football Game "Super League", Mobile Games "British Battle", Three Kingdoms Mobile Games SLG, etc. Wrath of Olympus, "The Battle of the Spirit", "Coin Blast: Monster Bash" and other games.

Teacher's work:


Cast Iron Press

Cast Iron Press,Cast Iron Waxed Press Cookware,Cast Iron Meat Press,Cast Iron Burger Press

Shijiazhuang Ever Fresh Trading Co., Ltd. , https://www.everfreshcookware.com